Quests will reward you with new allies, unique implants, archotechnological artifacts, gear, royal titles, faction goodwill, and more. Different goals, foes, guests, rewards, helpers, special threats, and world conditions combine to create endless varied stories and challenges. Instead, the system procedurally generates unique quests with every new game. Since RimWorld is a story-generation game, quests aren't fixed like in other games. Advanced psycasts induce mass vomiting in crowds of foes, teleport objects or people, drive enemies insane en masse, or render allies temporarily invisible for stealth attacks.įor those who wish to live as rebels against the Empire, there are other ways of acquiring psychic amplifiers as well.Įarning royal titles means completing quests. Psycasters can blind enemies or mind-control them, block sensations of pain or confer deadly focus on an ally. Those who hold one can use their mind to manipulate and defeat their foes. Titles give the right to an Imperial psylink neuroformer. They'll play piano, harp, and harpsichord. They'll make inspiring or demoralizing speeches from the throne. They'll issue wild decrees that must be carried out. They'll need luxurious bedrooms and grand throne rooms. Those who hold titles become haughty and demanding. A Knight or Count can call upon the Empire's elite troops in times of need, bond with unique persona weapons, and wield psychic abilities. Their honor-bound culture wields hyper-advanced technology, while bowing to the ancient traditions of kings and queens.Ĭolonists can gain royal titles bestowed by the Empire. Their refugee fleet settles the rimworld, and seeks allies.